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FROM GAME PLAYING
TO PLAYFUL COCREATION

It’s not about consuming digital worlds. We get together to rebuild them, our game is about engineering agents of change. Through deep digital literacy. we play and reinvent frameworks for Digital Youth.

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DISRUPTIVE
MULTIDISCIPLINARY
EXPERIENCE

Augmented Walks to caress nature through digital technologies 

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ENVIRONMENTAL
CORESPONSIBLE
AWARENESS

37 million tonnes of CO2 are generated by the AAA gaming industry per year. 78.6% of players report behavioral change after engaging with green games.

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TECHNOLOGIES FOR LIFE AND SYMBIOTIC BEINGS

Technologies of Reciprocity. 
high /low-tech, open-source workflows
replicability, adaptable, scalable practices. 
 

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BEYOND GREEN GAMES

The Beyond Green Games Immersion is a creative educational idea to raise awareness about the environment through green games. Conceived in 2023 by French artist and game curator Isabelle Arvers—following her research tour across 18 countries in the Souths—and Brazilian carnival artist and filmmaker Livia Diniz, known for her experimental and playful pedagogies, Beyond Green Games Immersion uses independent eco-games to engage young people with the climate impact of digital entertainment. The idea is to hack video games to encourage changes in behavior towards the environment, playing games that adopt animist and native peoples' perspectives, games that address narratives related to current climate challenges. Games developed responsibly, with less technology and more diversity in aesthetics and game mechanics: less competition, more ccopération and collaboration.

+ read more about this project

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IMMERSIONS | FIELD LABS

Immersive encounters that puts the entire pedagogical method into practice : embodied ecology

Hyper-focused digital observation   << OBSERVE > FEEL > HACK > COCREATE >> CARE >>

Sincronismos - Rio de Janeiro, Brazil

Futuros Arte e Tecnologia Institute, Machinima Production, 2024

A nine‑day immersive project in Rio de Janeiro, blending digital arts, environmental education, and collaborative play. Participants of all ages co‑created machinimas, experimented with eco‑games, undertook augmented nature walks, and prototyped digital works.

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Pollution, Climate change, Environmental regeneration and extractivism, Marseille - FR

Lycée Saint-Exupéry, Short Films, 2024-2025

A creative workshop in Marseille from October 2024 to June 2025, Isabelle Arvers led a 30-hour workshop at Lycée Saint-Exupéry in Marseille with students from cinema and visual arts classes. The project invited students to explore the intersection of art, video games, and environmental issues.

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Creative Workshop, Chiang Mai, Thailand

PREM International School, Short Film, 2025

As part of the Beyond Green Game Immersion series, I had the pleasure of leading a creative workshop at PREM International School in Chiang Mai, Northern Thailand. This time, the workshop was held with Grade 7 and 8 students from both the French language class and the Intensive English Program.

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OBSERVE, FEEL, HACK, CO-CREATE, CARE
METHODOLOGIES FOR DIGITAL GAME EXPERIENCES

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ENVIRONMENTAL AWARENESS
AND STORY TELLING

Raise Environmental Awareness : cocreate and curate video games that address environmental themes, immersing players in real-world challenges and solutions. Engage Communities : partner with local organizations and community groups to co-produce games and initiatives that address specific environmental concerns in their region

AUGMENTED WALK

Participants immerse themselves in local environments through guided walks, recording sounds, macro images, 360 ° videos, and 3D scans of trees, stones and landscapes.

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SHARING DREAMS / ANCESTRAL MEMORIES

Use this space to promote the business, its products or its services. Help people become familiar with the business and its offerings, creating a sense of connection and trust.

MACHINIMA COCREATION

Using recordings from green games and the augmented walks, participants hack and re-appropriate existing video games to create collaborative machinima films.

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GAME DESIGN IDEAS AND PROTOTYPING

Inspired by the hiking experience and the selected green games, participants design and prototype new game concepts that privilege cooperation, diverse aesthetics and responsible technological approaches.

TEM ALGO MAIS?

Use this space to promote the business, its products or its services. Help people become familiar with the business and its offerings, creating a sense of connection and trust.

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SATELITE EXPERIMENTS

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Beyond Green Games blockchain Gitcoin onboarding!

Rio de Janeiro

Selected on Regen Rio De Janeiro round on Gitcoin, first round of collaborative financing to boost for local impact initiatives in the state of Rio de Janeiro.

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Aux Futurs Ancestraux - Benin, Africa

Residence et Ateliers de Creátion, Game Production, 2024

winning project of FDAC (art & culture development fund) in BENIN

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HAPPENINGS

Archive about meetings, projects to come, news, related links, articles...

Something else that is not an immersion. Maybe satelites too?

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Evaluation of the 4 immersions 2024 - 2025 & multiplier event / Dec 2025

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Credits

Slide Image 1 - From game YYY, author, link.

Slide Image 1 - From game YYY, author, link.

Slide Image 1 - From game YYY, author, link.

Slide Image 1 - From game YYY, author, link.

CONTACT

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